8 BasicCamera(
Engine& engine,
const std::string& name);
10 void Update(
float deltaTime)
override;
Contains basic components like transform, camera, name components..
This file defines the GameObject class.
void Update(float deltaTime) override
virtual void function you override to implement custom behavior when the game updates (eg....
void BeginPlay() override
virtual void function you override to implement custom behavior when the game starts.
Class for interaction with engine systems.
GameObject(Engine &engine, const std::string &name)
Default constructor for GameObject.