VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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EditorCameraObject Member List

This is the complete list of members for EditorCameraObject, including all inherited members.

AddComponent(const T &comp)vex::GameObjectinline
BeginPlay()vex::GameObjectinlinevirtual
CameraObject(Engine &engine, const std::string &name) (defined in vex::CameraObject)vex::CameraObjectinline
Destroy()vex::GameObject
EditorCameraObject(vex::Engine &engine, const std::string &name, SDL_Window *window)EditorCameraObject
GameObject(Engine &engine, const std::string &name)vex::GameObject
GameObject(const GameObject &)=delete (defined in vex::GameObject)vex::GameObject
GameObject(GameObject &&other) noexcept (defined in vex::GameObject)vex::GameObjectinline
GetComponent()vex::GameObjectinline
GetEngine()vex::GameObjectinline
GetEntity() constvex::GameObjectinline
getObjectType() constvex::GameObjectinline
HasComponent() constvex::GameObjectinline
isValid() const (defined in vex::GameObject)vex::GameObjectinline
keyStates (defined in EditorCameraObject)EditorCameraObjectprivate
m_engine (defined in vex::GameObject)vex::GameObjectprotected
m_entity (defined in vex::GameObject)vex::GameObjectprotected
m_isFlying (defined in EditorCameraObject)EditorCameraObjectprivate
m_isValid (defined in vex::GameObject)vex::GameObjectprotected
m_mouseSensitivity (defined in EditorCameraObject)EditorCameraObjectprivate
m_movementSpeed (defined in EditorCameraObject)EditorCameraObjectprivate
m_viewportHovered (defined in EditorCameraObject)EditorCameraObjectprivate
m_window (defined in EditorCameraObject)EditorCameraObjectprivate
objectType (defined in vex::GameObject)vex::GameObjectprotected
operator=(const GameObject &)=delete (defined in vex::GameObject)vex::GameObject
ParentTo(vex::Entity entity)vex::GameObjectinline
processEvent(const SDL_Event &event, float deltaTime)EditorCameraObject
setObjectType(const std::string &type)vex::GameObjectinline
setViewportHovered(bool hovered)EditorCameraObjectinline
Update(float deltaTime) overrideEditorCameraObjectvirtual
~GameObject()vex::GameObjectvirtual