VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::BasicCamera Member List

This is the complete list of members for vex::BasicCamera, including all inherited members.

AddComponent(const T &comp)vex::GameObjectinline
BasicCamera(Engine &engine, const std::string &name) (defined in vex::BasicCamera)vex::BasicCamera
BeginPlay() overridevex::BasicCameravirtual
Destroy()vex::GameObject
GameObject(Engine &engine, const std::string &name)vex::GameObject
GameObject(const GameObject &)=delete (defined in vex::GameObject)vex::GameObject
GameObject(GameObject &&other) noexcept (defined in vex::GameObject)vex::GameObjectinline
GetComponent()vex::GameObjectinline
GetEngine()vex::GameObjectinline
GetEntity() constvex::GameObjectinline
getObjectType() constvex::GameObjectinline
HasComponent() constvex::GameObjectinline
isValid() const (defined in vex::GameObject)vex::GameObjectinline
m_engine (defined in vex::GameObject)vex::GameObjectprotected
m_entity (defined in vex::GameObject)vex::GameObjectprotected
m_isValid (defined in vex::GameObject)vex::GameObjectprotected
objectType (defined in vex::GameObject)vex::GameObjectprotected
operator=(const GameObject &)=delete (defined in vex::GameObject)vex::GameObject
ParentTo(vex::Entity entity)vex::GameObjectinline
setObjectType(const std::string &type)vex::GameObjectinline
Update(float deltaTime) overridevex::BasicCameravirtual
~GameObject()vex::GameObjectvirtual