VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::ComponentRegistry Member List
This is the complete list of members for
vex::ComponentRegistry
, including all inherited members.
checkers
(defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
private
clearDynamicComponents
()
vex::ComponentRegistry
ComponentChecker
typedef (defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
ComponentCreator
typedef (defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
ComponentInspector
typedef (defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
ComponentLoader
typedef (defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
ComponentRegistry
()=default (defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
private
ComponentSaver
typedef (defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
createComponent
(GameObject &obj, const std::string &name)
vex::ComponentRegistry
creators
(defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
private
drawInspectorForObject
(GameObject &obj)
vex::ComponentRegistry
dynamicComponents
(defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
private
getInspectors
() const
vex::ComponentRegistry
getInstance
() (defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
static
getMissingComponents
(const GameObject &obj)
vex::ComponentRegistry
getRegisteredNames
() const
vex::ComponentRegistry
inspectors
(defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
private
loadComponent
(GameObject &obj, const std::string &type, const nlohmann::json &json)
vex::ComponentRegistry
loaders
(defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
private
registerComponent
(const std::string &name, bool isDynamic=false)
vex::ComponentRegistry
inline
registeredNames
(defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
private
saveComponent
(GameObject &obj, const std::string &type)
vex::ComponentRegistry
savers
(defined in
vex::ComponentRegistry
)
vex::ComponentRegistry
private
unregisterComponent
(const std::string &name)
vex::ComponentRegistry
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