VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::DebugConsole Member List

This is the complete list of members for vex::DebugConsole, including all inherited members.

AddLog(LogLevel level, const char *msg)vex::DebugConsole
CommandFunc typedef (defined in vex::DebugConsole)vex::DebugConsole
DebugConsole()=default (defined in vex::DebugConsole)vex::DebugConsoleprivate
Draw(bool *p_open, bool isEditorMode)vex::DebugConsole
Execute(const std::string &commandLine)vex::DebugConsole
Get() (defined in vex::DebugConsole)vex::DebugConsoleinlinestatic
Init()vex::DebugConsole
m_commands (defined in vex::DebugConsole)vex::DebugConsoleprivate
m_history (defined in vex::DebugConsole)vex::DebugConsoleprivate
m_historyPos (defined in vex::DebugConsole)vex::DebugConsoleprivate
m_inputBuf (defined in vex::DebugConsole)vex::DebugConsoleprivate
m_logs (defined in vex::DebugConsole)vex::DebugConsoleprivate
m_mutex (defined in vex::DebugConsole)vex::DebugConsoleprivate
m_scrollToBottom (defined in vex::DebugConsole)vex::DebugConsoleprivate
RegisterCommand(const std::string &name, CommandFunc cmd)vex::DebugConsole