This is the complete list of members for vex::FogObject, including all inherited members.
| AddComponent(const T &comp) | vex::GameObject | inline |
| BeginPlay() | vex::GameObject | inlinevirtual |
| Destroy() | vex::GameObject | |
| FogObject(Engine &engine, const std::string &name) (defined in vex::FogObject) | vex::FogObject | inline |
| GameObject(Engine &engine, const std::string &name) | vex::GameObject | |
| GameObject(const GameObject &)=delete (defined in vex::GameObject) | vex::GameObject | |
| GameObject(GameObject &&other) noexcept (defined in vex::GameObject) | vex::GameObject | inline |
| GetComponent() | vex::GameObject | inline |
| GetEngine() | vex::GameObject | inline |
| GetEntity() const | vex::GameObject | inline |
| getObjectType() const | vex::GameObject | inline |
| HasComponent() const | vex::GameObject | inline |
| isValid() const (defined in vex::GameObject) | vex::GameObject | inline |
| m_engine (defined in vex::GameObject) | vex::GameObject | protected |
| m_entity (defined in vex::GameObject) | vex::GameObject | protected |
| m_isValid (defined in vex::GameObject) | vex::GameObject | protected |
| objectType (defined in vex::GameObject) | vex::GameObject | protected |
| operator=(const GameObject &)=delete (defined in vex::GameObject) | vex::GameObject | |
| ParentTo(vex::Entity entity) | vex::GameObject | inline |
| setObjectType(const std::string &type) | vex::GameObject | inline |
| Update(float deltaTime) | vex::GameObject | inlinevirtual |
| ~GameObject() | vex::GameObject | virtual |