VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::GameObjectFactory Member List
This is the complete list of members for
vex::GameObjectFactory
, including all inherited members.
allTypes
(defined in
vex::GameObjectFactory
)
vex::GameObjectFactory
private
clearDynamicGameObjects
()
vex::GameObjectFactory
constructObject
(Engine &engine, const std::string &name)
vex::GameObjectFactory
inline
static
create
(const std::string &type, Engine &engine, const std::string &name)
vex::GameObjectFactory
Creator
typedef (defined in
vex::GameObjectFactory
)
vex::GameObjectFactory
creators
(defined in
vex::GameObjectFactory
)
vex::GameObjectFactory
private
dynamicTypes
(defined in
vex::GameObjectFactory
)
vex::GameObjectFactory
private
GameObjectFactory
()=default (defined in
vex::GameObjectFactory
)
vex::GameObjectFactory
private
GetAllRegisteredObjectTypes
()
vex::GameObjectFactory
GetDynamicRegisteredObjectTypes
()
vex::GameObjectFactory
getInstance
()
vex::GameObjectFactory
static
GetNonDynamicRegisteredObjectTypes
()
vex::GameObjectFactory
nonDynamicTypes
(defined in
vex::GameObjectFactory
)
vex::GameObjectFactory
private
ObjectConstructor
typedef (defined in
vex::GameObjectFactory
)
vex::GameObjectFactory
registerClass
(const std::string &name, bool isDynamic=false)
vex::GameObjectFactory
inline
registerCreator
(const std::string &name, ObjectConstructor ctor, bool isDynamic)
vex::GameObjectFactory
private
UnregisterGameObjects
()
vex::GameObjectFactory
Generated by
1.16.1