VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::HardwareInfo Member List

This is the complete list of members for vex::HardwareInfo, including all inherited members.

CheckHardwareSupport() (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic
CpuId(int info[4], int function_id) (defined in vex::HardwareInfo)vex::HardwareInfoinlineprivatestatic
CPUName (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic
DetectCPUName() (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic
DetectSystemMemory() (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic
DriverVersion (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic
GetCPUName()vex::HardwareInfostatic
GetDriverVersion()vex::HardwareInfostatic
GetGPUName()vex::HardwareInfostatic
GetSystemMemory()vex::HardwareInfostatic
GetVulkanDeviceVersion()vex::HardwareInfostatic
GetVulkanFeatures()vex::HardwareInfostatic
GetVulkanRequestedVersion()vex::HardwareInfostatic
GPUFeatures (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic
GPUName (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic
HasAVX2()vex::HardwareInfostatic
PrintCrashDump(int fd)vex::HardwareInfostatic
SetGPUInfo(const std::string &name, uint32_t vendorID, uint32_t driverVersion)vex::HardwareInfostatic
SetVulkanFeatures(const VulkanFeatures &features)vex::HardwareInfostatic
SetVulkanVersions(const std::string &deviceVer, const std::string &requestedVer)vex::HardwareInfostatic
SystemMemory (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic
VulkanDeviceVersion (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic
VulkanRequestedVersion (defined in vex::HardwareInfo)vex::HardwareInfoprivatestatic