VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::MyContactListener Member List

This is the complete list of members for vex::MyContactListener, including all inherited members.

m_system (defined in vex::MyContactListener)vex::MyContactListenerprivate
MyContactListener(PhysicsSystem &system) (defined in vex::MyContactListener)vex::MyContactListenerinline
OnContactAdded(const JPH::Body &inBody1, const JPH::Body &inBody2, const JPH::ContactManifold &inManifold, JPH::ContactSettings &ioSettings) override (defined in vex::MyContactListener)vex::MyContactListener
OnContactPersisted(const JPH::Body &inBody1, const JPH::Body &inBody2, const JPH::ContactManifold &inManifold, JPH::ContactSettings &ioSettings) override (defined in vex::MyContactListener)vex::MyContactListener
OnContactRemoved(const JPH::SubShapeIDPair &inSubShapePair) override (defined in vex::MyContactListener)vex::MyContactListener
OnContactValidate(const JPH::Body &inBody1, const JPH::Body &inBody2, JPH::RVec3Arg inBaseOffset, const JPH::CollideShapeResult &inCollisionResult) override (defined in vex::MyContactListener)vex::MyContactListenerinline