This is the complete list of members for vex::SceneManager, including all inherited members.
| clearScenes(Engine &engine) | vex::SceneManager | |
| GetAllAddedObjects(const std::string &scene) const | vex::SceneManager | inline |
| GetAllObjects(const std::string &scene) const | vex::SceneManager | inline |
| GetAllSceneNames() const | vex::SceneManager | |
| getLastSceneName() const | vex::SceneManager | inline |
| GetScene(const std::string &scene) const | vex::SceneManager | inline |
| lastSceneName (defined in vex::SceneManager) | vex::SceneManager | private |
| loadScene(const std::string &path, Engine &engine) | vex::SceneManager | |
| loadSceneWithoutClearing(const std::string &path, Engine &engine) | vex::SceneManager | |
| m_isUpdating (defined in vex::SceneManager) | vex::SceneManager | private |
| m_pendingActions (defined in vex::SceneManager) | vex::SceneManager | private |
| m_scenes (defined in vex::SceneManager) | vex::SceneManager | private |
| scenesUpdate(float deltaTime) | vex::SceneManager | |
| unloadScene(const std::string &path) | vex::SceneManager |