VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::VulkanImGUIWrapper Member List
This is the complete list of members for
vex::VulkanImGUIWrapper
, including all inherited members.
addTexture
(VkSampler sampler, VkImageView imageView, VkImageLayout layout)
vex::VulkanImGUIWrapper
addUIFunction
(const std::function< void()> &func)
vex::ImGUIWrapper
inline
beginFrame
() override
vex::VulkanImGUIWrapper
inline
virtual
draw
(VkCommandBuffer commandBuffer) (defined in
vex::VulkanImGUIWrapper
)
vex::VulkanImGUIWrapper
inline
endFrame
() override
vex::VulkanImGUIWrapper
inline
virtual
executeUIFunctions
()
vex::ImGUIWrapper
inline
init
() override
vex::VulkanImGUIWrapper
inline
virtual
m_p_window
(defined in
vex::VulkanImGUIWrapper
)
vex::VulkanImGUIWrapper
private
m_r_context
(defined in
vex::VulkanImGUIWrapper
)
vex::VulkanImGUIWrapper
private
m_uiFunctions
(defined in
vex::ImGUIWrapper
)
vex::ImGUIWrapper
protected
processEvent
(const SDL_Event *event) override
vex::VulkanImGUIWrapper
inline
virtual
removeTexture
(VkDescriptorSet descriptorSet)
vex::VulkanImGUIWrapper
VulkanImGUIWrapper
(SDL_Window *window, VulkanContext &vulkanContext)
vex::VulkanImGUIWrapper
~ImGUIWrapper
()=default (defined in
vex::ImGUIWrapper
)
vex::ImGUIWrapper
virtual
~VulkanImGUIWrapper
()
vex::VulkanImGUIWrapper
virtual
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