VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::VulkanImGUIWrapper Member List

This is the complete list of members for vex::VulkanImGUIWrapper, including all inherited members.

addTexture(VkSampler sampler, VkImageView imageView, VkImageLayout layout)vex::VulkanImGUIWrapper
addUIFunction(const std::function< void()> &func)vex::ImGUIWrapperinline
beginFrame() overridevex::VulkanImGUIWrapperinlinevirtual
draw(VkCommandBuffer commandBuffer) (defined in vex::VulkanImGUIWrapper)vex::VulkanImGUIWrapperinline
endFrame() overridevex::VulkanImGUIWrapperinlinevirtual
executeUIFunctions()vex::ImGUIWrapperinline
init() overridevex::VulkanImGUIWrapperinlinevirtual
m_p_window (defined in vex::VulkanImGUIWrapper)vex::VulkanImGUIWrapperprivate
m_r_context (defined in vex::VulkanImGUIWrapper)vex::VulkanImGUIWrapperprivate
m_uiFunctions (defined in vex::ImGUIWrapper)vex::ImGUIWrapperprotected
processEvent(const SDL_Event *event) overridevex::VulkanImGUIWrapperinlinevirtual
removeTexture(VkDescriptorSet descriptorSet)vex::VulkanImGUIWrapper
VulkanImGUIWrapper(SDL_Window *window, VulkanContext &vulkanContext)vex::VulkanImGUIWrapper
~ImGUIWrapper()=default (defined in vex::ImGUIWrapper)vex::ImGUIWrappervirtual
~VulkanImGUIWrapper()vex::VulkanImGUIWrappervirtual