VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::VulkanSwapchainManager Member List

This is the complete list of members for vex::VulkanSwapchainManager, including all inherited members.

chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities)vex::VulkanSwapchainManagerprivate
chooseSwapPresentMode(const std::vector< VkPresentModeKHR > &availablePresentModes)vex::VulkanSwapchainManagerprivate
chooseSwapSurfaceFormat(const std::vector< VkSurfaceFormatKHR > &availableFormats)vex::VulkanSwapchainManagerprivate
cleanupLowResResources()vex::VulkanSwapchainManagerprivate
cleanupSwapchain()vex::VulkanSwapchainManager
cleanupSyncObjects()vex::VulkanSwapchainManager
createCommandBuffers()vex::VulkanSwapchainManagerprivate
createCommandPool()vex::VulkanSwapchainManagerprivate
createDepthResources()vex::VulkanSwapchainManagerprivate
createImageViews()vex::VulkanSwapchainManagerprivate
createLowResResources()vex::VulkanSwapchainManagerprivate
createSwapchain()vex::VulkanSwapchainManager
createSyncObjects()vex::VulkanSwapchainManagerprivate
findDepthFormat()vex::VulkanSwapchainManagerprivate
m_p_window (defined in vex::VulkanSwapchainManager)vex::VulkanSwapchainManagerprivate
m_r_context (defined in vex::VulkanSwapchainManager)vex::VulkanSwapchainManagerprivate
m_vsyncEnabled (defined in vex::VulkanSwapchainManager)vex::VulkanSwapchainManagerprivate
recreateSwapchain()vex::VulkanSwapchainManager
setVSync(bool enabled)vex::VulkanSwapchainManager
VulkanSwapchainManager(VulkanContext &context, SDL_Window *window)vex::VulkanSwapchainManager
~VulkanSwapchainManager()vex::VulkanSwapchainManager