Appearance
Lighting & Atmosphere
This section controls the "mood" of your game world. You can change the time of day, the brightness of shadows, and the overall color of the environment here
Clear Color
This is the "background" color of your world. If there are no objects or skyboxes in the way, this is the color the player will see
- Pro Tip: Set this to a dark blue for night scenes or a light blue for a clear day
Ambient Color
Think of this as the "base" light that touches everything in your world, even in the shadows. It prevents your game from looking pitch black in areas where the sun doesn't hit directly
- Pro Tip: Use a slightly tinted color (like a dim purple or blue) to make your shadows feel more atmospheri
Ambient Intensity
This slider controls how strong the Ambient Color is
- High values make the whole world look bright and flat
- Low values make shadows very dark and dramatic
Sun Color
This is the color of your main light source (the "Sun"). It affects the bright parts of your objects
- Pro Tip: Use a warm yellow/orange for a sunset feel, or a bright white for a harsh midday desert look
Sun Direction
These numbers (X, Y, Z) determine where the sun is sitting in the sky. Changing these will move the shadows of your objects
- Pro Tip: Changing these values is how you create different times of day. A sun pointing straight down looks like noon, while a sideways sun creates long, dramatic shadows like a sunrise