VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::InputComponent Member List

This is the complete list of members for vex::InputComponent, including all inherited members.

addBinding(SDL_Scancode scancode, InputActionState state, std::function< void(float)> action)vex::InputComponentinline
addGamepadAxisBinding(SDL_GamepadAxis axis, std::function< void(float)> action)vex::InputComponentinline
addGamepadButtonBinding(SDL_GamepadButton button, InputActionState state, std::function< void(float)> action)vex::InputComponentinline
addMouseAxisBinding(MouseAxis axis, std::function< void(float)> action)vex::InputComponentinline
bindings (defined in vex::InputComponent)vex::InputComponent
gamepadAxisBindings (defined in vex::InputComponent)vex::InputComponent
gamepadButtonBindings (defined in vex::InputComponent)vex::InputComponent
mouseAxisBindings (defined in vex::InputComponent)vex::InputComponent