| addLocalPosition(glm::vec3 newPosition) | vex::TransformComponent | inline |
| addLocalQuaternion(glm::quat deltaRotation) | vex::TransformComponent | inline |
| addLocalRotation(glm::vec3 newRotation) | vex::TransformComponent | inline |
| addLocalScale(glm::vec3 newScale) | vex::TransformComponent | inline |
| addPitch(float deltaPitch) | vex::TransformComponent | inline |
| addRoll(float deltaRoll) | vex::TransformComponent | inline |
| addYaw(float deltaYaw) | vex::TransformComponent | inline |
| cachedMatrix (defined in vex::TransformComponent) | vex::TransformComponent | private |
| dirty (defined in vex::TransformComponent) | vex::TransformComponent | private |
| getForwardVector() (defined in vex::TransformComponent) | vex::TransformComponent | inline |
| getLocalPosition() const | vex::TransformComponent | inline |
| getLocalQuaternion() const | vex::TransformComponent | inline |
| getLocalRotation() const | vex::TransformComponent | inline |
| getLocalScale() const | vex::TransformComponent | inline |
| getParent() const | vex::TransformComponent | inline |
| getRightVector() | vex::TransformComponent | inline |
| getUpVector() | vex::TransformComponent | inline |
| getWorldPosition() | vex::TransformComponent | inline |
| getWorldQuaternion() const | vex::TransformComponent | inline |
| getWorldRotation() | vex::TransformComponent | inline |
| getWorldScale() | vex::TransformComponent | inline |
| isDirty() (defined in vex::TransformComponent) | vex::TransformComponent | inline |
| isReady() const (defined in vex::TransformComponent) | vex::TransformComponent | inline |
| lastTransformed (defined in vex::TransformComponent) | vex::TransformComponent | private |
| m_registry (defined in vex::TransformComponent) | vex::TransformComponent | private |
| m_rotationQuat (defined in vex::TransformComponent) | vex::TransformComponent | private |
| matrix(bool forceRecalculate=false) | vex::TransformComponent | inline |
| operator=(const TransformComponent &other) | vex::TransformComponent | inline |
| parent (defined in vex::TransformComponent) | vex::TransformComponent | private |
| physicsAffected (defined in vex::TransformComponent) | vex::TransformComponent | private |
| position (defined in vex::TransformComponent) | vex::TransformComponent | private |
| recalculateMatrix() (defined in vex::TransformComponent) | vex::TransformComponent | inline |
| scale (defined in vex::TransformComponent) | vex::TransformComponent | private |
| setLocalPosition(glm::vec3 newPosition) | vex::TransformComponent | inline |
| setLocalQuaternion(glm::quat newRotation) | vex::TransformComponent | inline |
| setLocalRotation(glm::vec3 newRotation) | vex::TransformComponent | inline |
| setLocalScale(glm::vec3 newScale) | vex::TransformComponent | inline |
| setParent(vex::Entity newParent) | vex::TransformComponent | inline |
| setRegistry(vex::Registry ®) (defined in vex::TransformComponent) | vex::TransformComponent | inline |
| setWorldPosition(glm::vec3 newPosition) | vex::TransformComponent | inline |
| setWorldPositionPhys(glm::vec3 newPosition) | vex::TransformComponent | inline |
| setWorldQuaternion(glm::quat targetWorldQuat) | vex::TransformComponent | inline |
| setWorldQuaternionPhys(glm::quat targetWorldQuat) | vex::TransformComponent | inline |
| setWorldRotation(glm::vec3 newRotation) | vex::TransformComponent | inline |
| setWorldScale(glm::vec3 newScale) | vex::TransformComponent | inline |
| TransformComponent(const TransformComponent &other) | vex::TransformComponent | inline |
| TransformComponent(vex::Registry ®istry) | vex::TransformComponent | inline |
| TransformComponent(vex::Registry ®istry, glm::vec3 pos, vex::Entity p=vex::NULL_ENTITY) | vex::TransformComponent | inline |
| TransformComponent(vex::Registry ®istry, glm::vec3 pos, glm::vec3 rot, vex::Entity p=vex::NULL_ENTITY) | vex::TransformComponent | inline |
| TransformComponent(vex::Registry ®istry, glm::vec3 pos, glm::vec3 rot, glm::vec3 s, vex::Entity p=vex::NULL_ENTITY) | vex::TransformComponent | inline |
| TransformComponent(vex::Registry ®istry, vex::Entity p) | vex::TransformComponent | inline |
| TransformComponent()=default | vex::TransformComponent | |