15 CameraObject(
Engine& engine,
const std::string& name)
Contains basic components like transform, camera, name components..
This file defines the GameObject class.
Class for interaction with engine systems.
GameObject(Engine &engine, const std::string &name)
Default constructor for GameObject.
void AddComponent(const T &comp)
Function that adds a component to the GameObject.
Struct that contains camera properties. Used by build in CameraObject, but needed for any custom one ...