Struct that contains camera properties. Used by build in CameraObject, but needed for any custom one for engine to recognise object as valid CameraObject. More...
#include <BasicComponents.hpp>
Public Attributes | |
| float | fov = 45.0f |
| float | nearPlane = 0.1f |
| float | farPlane = 100.0f |
| uint32_t | id = UINT32_MAX |
Struct that contains camera properties. Used by build in CameraObject, but needed for any custom one for engine to recognise object as valid CameraObject.
Definition at line 475 of file BasicComponents.hpp.
| float vex::CameraComponent::farPlane = 100.0f |
Definition at line 478 of file BasicComponents.hpp.
| float vex::CameraComponent::fov = 45.0f |
Definition at line 476 of file BasicComponents.hpp.
| uint32_t vex::CameraComponent::id = UINT32_MAX |
Definition at line 479 of file BasicComponents.hpp.
| float vex::CameraComponent::nearPlane = 0.1f |
Definition at line 477 of file BasicComponents.hpp.