9 JPH::Ref<JPH::CharacterVirtual> character =
nullptr;
11 float standingHeight = 1.35f;
12 float standingRadius = 0.3f;
14 float maxSlopeAngle = 45.0f;
16 glm::vec3 controlInput = glm::vec3(0.0f);
17 float verticalVelocity = 0.0f;
19 bool isInitialized()
const {
return character !=
nullptr; }
20 bool isSupported()
const {
return character->IsSupported(); }