VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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JoltSafe.hpp File Reference

This file exist only because of coliding macros. More...

#include <SDL3/SDL.h>
#include <Jolt/Jolt.h>
#include <Jolt/Core/Factory.h>
#include <Jolt/Core/TempAllocator.h>
#include <Jolt/Core/JobSystemThreadPool.h>
#include <Jolt/RegisterTypes.h>
#include <Jolt/Renderer/DebugRenderer.h>
#include <Jolt/Physics/PhysicsSystem.h>
#include <Jolt/Physics/PhysicsSettings.h>
#include <Jolt/Physics/Body/Body.h>
#include <Jolt/Physics/Body/BodyInterface.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Jolt/Physics/Body/BodyActivationListener.h>
#include <Jolt/Physics/Body/MotionProperties.h>
#include <Jolt/Physics/Character/CharacterVirtual.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
#include <Jolt/Physics/Collision/Shape/CylinderShape.h>
#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
#include <Jolt/Physics/Collision/Shape/MeshShape.h>
#include <Jolt/Physics/Collision/RayCast.h>
#include <Jolt/Physics/Collision/CastResult.h>
#include <Jolt/Physics/Collision/BackFaceMode.h>
#include <Jolt/Physics/Collision/NarrowPhaseQuery.h>
#include <Jolt/Physics/Collision/ShapeCast.h>
#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
#include <Jolt/Physics/Collision/ContactListener.h>

Go to the source code of this file.

Detailed Description

This file exist only because of coliding macros.

Author
Eryk Roszkowski

Definition in file JoltSafe.hpp.