This file exist only because of coliding macros. More...
#include <SDL3/SDL.h>#include <Jolt/Jolt.h>#include <Jolt/Core/Factory.h>#include <Jolt/Core/TempAllocator.h>#include <Jolt/Core/JobSystemThreadPool.h>#include <Jolt/RegisterTypes.h>#include <Jolt/Renderer/DebugRenderer.h>#include <Jolt/Physics/PhysicsSystem.h>#include <Jolt/Physics/PhysicsSettings.h>#include <Jolt/Physics/Body/Body.h>#include <Jolt/Physics/Body/BodyInterface.h>#include <Jolt/Physics/Body/BodyCreationSettings.h>#include <Jolt/Physics/Body/BodyActivationListener.h>#include <Jolt/Physics/Body/MotionProperties.h>#include <Jolt/Physics/Character/CharacterVirtual.h>#include <Jolt/Physics/Collision/Shape/BoxShape.h>#include <Jolt/Physics/Collision/Shape/SphereShape.h>#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>#include <Jolt/Physics/Collision/Shape/CylinderShape.h>#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>#include <Jolt/Physics/Collision/Shape/MeshShape.h>#include <Jolt/Physics/Collision/RayCast.h>#include <Jolt/Physics/Collision/CastResult.h>#include <Jolt/Physics/Collision/BackFaceMode.h>#include <Jolt/Physics/Collision/NarrowPhaseQuery.h>#include <Jolt/Physics/Collision/ShapeCast.h>#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>#include <Jolt/Physics/Collision/ContactListener.h>Go to the source code of this file.
This file exist only because of coliding macros.
Definition in file JoltSafe.hpp.