VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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JoltSafe.hpp
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#pragma once
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#include <SDL3/SDL.h>
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#if defined(None)
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#undef None
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#endif
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#if defined(Status)
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#undef Status
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#endif
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#if defined(Success)
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#undef Success
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#endif
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#if defined(Bool)
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#undef Bool
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#endif
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#if defined(True)
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#undef True
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#endif
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#if defined(False)
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#undef False
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#endif
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#if defined(Shape)
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#undef Shape
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#endif
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#if defined(ConvexShape)
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#undef ConvexShape
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#endif
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#if defined(Convex)
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#undef Convex
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#endif
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#if defined(State)
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#undef State
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#endif
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#if defined(Never)
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#undef Never
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#endif
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#if defined(Always)
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#undef Always
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#endif
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#if defined(AlwaysInline)
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#undef AlwaysInline
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#endif
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#if defined(CurrentTime)
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#undef CurrentTime
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#endif
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#if defined(KeyPress)
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#undef KeyPress
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#endif
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#if defined(KeyRelease)
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#undef KeyRelease
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#endif
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#if defined(Count)
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#undef Count
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#endif
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#if defined(Round)
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#undef Round
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#endif
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#if defined(Complex)
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#undef Complex
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#endif
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#if defined(Min)
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#undef Min
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#endif
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#if defined(Max)
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#undef Max
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#endif
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#include <Jolt/Jolt.h>
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#include <Jolt/Core/Factory.h>
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#include <Jolt/Core/TempAllocator.h>
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#include <Jolt/Core/JobSystemThreadPool.h>
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#include <Jolt/RegisterTypes.h>
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#include <Jolt/Renderer/DebugRenderer.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/Physics/PhysicsSettings.h>
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#include <Jolt/Physics/Body/Body.h>
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#include <Jolt/Physics/Body/BodyInterface.h>
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#include <Jolt/Physics/Body/BodyCreationSettings.h>
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#include <Jolt/Physics/Body/BodyActivationListener.h>
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#include <Jolt/Physics/Body/MotionProperties.h>
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#include <Jolt/Physics/Character/CharacterVirtual.h>
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#include <Jolt/Physics/Collision/Shape/BoxShape.h>
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
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#include <Jolt/Physics/Collision/Shape/CylinderShape.h>
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#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
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#include <Jolt/Physics/Collision/Shape/MeshShape.h>
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#include <Jolt/Physics/Collision/RayCast.h>
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#include <Jolt/Physics/Collision/CastResult.h>
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#include <Jolt/Physics/Collision/BackFaceMode.h>
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#include <Jolt/Physics/Collision/NarrowPhaseQuery.h>
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#include <Jolt/Physics/Collision/ShapeCast.h>
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#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
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#include <Jolt/Physics/Collision/ContactListener.h>
Core
include
components
JoltSafe.hpp
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