VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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EditorBillboardComponent.hpp
Go to the documentation of this file.
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#pragma once
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#include <components/AssetTypes.hpp>
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#include <vector>
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namespace
vex
{
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struct
EditorBillboardComponent
{
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std::vector<vex::texture_asset_path>
texturePaths
;
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};
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}
// namespace vex
vex
Definition
AssetTypes.hpp:10
vex::EditorBillboardComponent
A component for rendering a 2D quad that always faces the camera.
Definition
EditorBillboardComponent.hpp:12
vex::EditorBillboardComponent::texturePaths
std::vector< vex::texture_asset_path > texturePaths
Paths to the textures mapped onto the billboard.
Definition
EditorBillboardComponent.hpp:13
Core
include
components
GameComponents
EditorBillboardComponent.hpp
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