A component for rendering a 2D quad that always faces the camera. More...
#include <EditorBillboardComponent.hpp>
Public Attributes | |
| std::vector< vex::texture_asset_path > | texturePaths |
| Paths to the textures mapped onto the billboard. | |
A component for rendering a 2D quad that always faces the camera.
Definition at line 12 of file EditorBillboardComponent.hpp.
| std::vector<vex::texture_asset_path> vex::EditorBillboardComponent::texturePaths |
Paths to the textures mapped onto the billboard.
Definition at line 13 of file EditorBillboardComponent.hpp.