VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
Loading...
Searching...
No Matches
EngineUtility.hpp
1
#pragma once
2
3
namespace
vex
{
5
struct
PersistentTag
{
6
7
};
8
}
vex
Definition
AssetTypes.hpp:10
vex::PersistentTag
Tag for entities that should persist across scene changes. Like editor camera.
Definition
EngineUtility.hpp:5
Core
include
components
GameComponents
EngineUtility.hpp
Generated by
1.16.1