VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::PersistentTag Struct Reference

Tag for entities that should persist across scene changes. Like editor camera. More...

#include <EngineUtility.hpp>

Detailed Description

Tag for entities that should persist across scene changes. Like editor camera.

Definition at line 5 of file EngineUtility.hpp.


The documentation for this struct was generated from the following file: