Contains main Engine class. More...
#include <cstdint>#include <memory>#include <SDL3/SDL.h>#include "components/ECS/ECS.hpp"#include "components/ResolutionManager.hpp"#include "components/GameInfo.hpp"#include "components/ImGUIWrapper.hpp"#include "components/GameComponents/BasicComponents.hpp"#include "components/InputSystem.hpp"#include "components/Environment.hpp"#include "components/UI/VexUI.hpp"#include "components/PhysicsSystem.hpp"#include "components/AudioSystem.hpp"#include "components/DebugConsole.hpp"#include "VEX/VEX_export.h"Go to the source code of this file.
Classes | |
| struct | vex::SkipInit |
| class | vex::Engine |
| Class for interaction with engine systems. More... | |
Namespaces | |
| namespace | vex |
Contains main Engine class.
Definition in file Engine.hpp.
| #define SDL_MAIN_HANDLED |
Definition at line 20 of file Engine.hpp.