VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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ModelCreator.hpp File Reference

This file defines functions for creating model objects and mesh components. More...

Go to the source code of this file.

Namespaces

namespace  vex

Functions

ModelObjectvex::createModelFromComponents (const std::string &name, MeshComponent meshComponent, TransformComponent transformComponent, Engine &engine, vex::Entity parent=vex::NULL_ENTITY)
 Creates model object From mesh and tranform components.
MeshComponent vex::createMeshFromPath (const std::string &path, Engine &engine)
 Just creates meshcomponent from file. Copies meshData and texture paths for later backend specific processing.
ModelObjectvex::createModelFromPath (const std::string &path, const std::string &name, Engine &engine, vex::Entity parent=vex::NULL_ENTITY)
 Creates model object from file. Esentially just runs two other functions just with empty transform component.

Detailed Description

This file defines functions for creating model objects and mesh components.

Author
Eryk Roszkowski

Definition in file ModelCreator.hpp.