Utility function for drawing the component properties inspector for a selected GameObject. More...
#include <imgui.h>#include <imgui_internal.h>#include <ImReflect.hpp>#include <glm/glm.hpp>#include "components/ECS/ECS.hpp"#include <string>#include <algorithm>#include <cctype>#include "components/GameComponents/ComponentFactory.hpp"#include "components/GameObjects/GameObject.hpp"Go to the source code of this file.
Functions | |
| void | DrawPropertiesOfAnObject (vex::GameObject *object, bool temporary) |
| Draws the properties panel for a given GameObject, including its name and all components. | |
Utility function for drawing the component properties inspector for a selected GameObject.
Definition in file PropertiesMenu.hpp.
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inline |
Draws the properties panel for a given GameObject, including its name and all components.
| vex::GameObject* | object - The GameObject whose properties are to be displayed. |
| bool | temporary - True if the object was created at runtime and is temporary (shows a warning). |
Definition at line 28 of file PropertiesMenu.hpp.