This file defines ResolutionManager class and ResolutionMode struct. More...
#include <glm/glm.hpp>#include <algorithm>#include <iomanip>#include <iostream>#include <string>#include <array>#include <vector>#include <map>#include <unordered_map>#include <set>#include <unordered_set>#include <fstream>#include <sstream>#include <cstdint>#include <SDL3/SDL.h>Go to the source code of this file.
Classes | |
| class | vex::ResolutionManager |
| Class responsible for managing resolution settings, calculating render resolution based on selected mode. More... | |
Namespaces | |
| namespace | vex |
Enumerations | |
| enum class | vex::ResolutionMode { vex::NATIVE , vex::RES_240P , vex::RES_480P , vex::PS1_SHARP } |
| Enumeration representing different resolution modes. More... | |
This file defines ResolutionManager class and ResolutionMode struct.
Definition in file ResolutionManager.hpp.
| #define SDL_MAIN_HANDLED |
Definition at line 26 of file ResolutionManager.hpp.