39 VkDescriptorSet
addTexture(VkSampler sampler, VkImageView imageView, VkImageLayout layout);
56 ImGuiIO& getIO()
override;
57 void draw(VkCommandBuffer commandBuffer);
59 void init()
override {
return; }
63 void draw(VkCommandBuffer commandBuffer) {
return; }
70 void createDescriptorPool();
74 VkDescriptorPool m_imguiPool = VK_NULL_HANDLE;
75 bool m_initialized =
false;
77 SDL_Window *m_p_window;
78 VulkanContext& m_r_context;
This file defines struct holding all vulkan data, like device, surface, swapchain,...
Struct holding all vulkan data, like device, surface, swapchain, images, views, and more.