VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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context.hpp File Reference

This file defines struct holding all vulkan data, like device, surface, swapchain, images, views, and more. More...

#include <sys/types.h>
#include <volk.h>
#include <vk_mem_alloc.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_vulkan.h>
#include <vector>
#include <memory>
#include <glm/glm.hpp>
#include <unordered_map>
#include <components/Types.hpp>
#include <string>
#include <queue>
#include "components/Environment.hpp"

Go to the source code of this file.

Classes

struct  vex::VulkanContext
 Struct holding all vulkan data, like device, surface, swapchain, images, views, and more. More...

Namespaces

namespace  vex

Detailed Description

This file defines struct holding all vulkan data, like device, surface, swapchain, images, views, and more.

Author
Eryk Roszkowski

Definition in file context.hpp.