VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::DeleteCommand Member List

This is the complete list of members for vex::DeleteCommand, including all inherited members.

DeleteCommand(vex::Engine &engine, std::vector< vex::GameObject * > rootsToDelete)vex::DeleteCommandinline
Execute() overridevex::DeleteCommandinlinevirtual
GatherHierarchy(vex::GameObject *obj, std::vector< vex::GameObject * > &outList)vex::DeleteCommandinlineprivate
m_engine (defined in vex::DeleteCommand)vex::DeleteCommandprivate
m_runtimeIDs (defined in vex::DeleteCommand)vex::DeleteCommandprivate
m_sceneName (defined in vex::DeleteCommand)vex::DeleteCommandprivate
m_serializedData (defined in vex::DeleteCommand)vex::DeleteCommandprivate
Undo() overridevex::DeleteCommandinlinevirtual
~ICommand()=default (defined in vex::ICommand)vex::ICommandvirtual