VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
Loading...
Searching...
No Matches
vex::IgnoreSensorFilter Class Reference
Inheritance diagram for vex::IgnoreSensorFilter:

Public Member Functions

 IgnoreSensorFilter (const JPH::BodyLockInterface &lockInterface)
bool ShouldCollide (const JPH::BodyID &inBodyID) const override
bool ShouldCollideLocked (const JPH::Body &inBody) const override

Private Attributes

const JPH::BodyLockInterface & m_lockInterface

Detailed Description

Definition at line 578 of file PhysicsSystem.cpp.

Constructor & Destructor Documentation

◆ IgnoreSensorFilter()

vex::IgnoreSensorFilter::IgnoreSensorFilter ( const JPH::BodyLockInterface & lockInterface)
inline

Definition at line 580 of file PhysicsSystem.cpp.

Member Function Documentation

◆ ShouldCollide()

bool vex::IgnoreSensorFilter::ShouldCollide ( const JPH::BodyID & inBodyID) const
inlineoverride

Definition at line 582 of file PhysicsSystem.cpp.

◆ ShouldCollideLocked()

bool vex::IgnoreSensorFilter::ShouldCollideLocked ( const JPH::Body & inBody) const
inlineoverride

Definition at line 590 of file PhysicsSystem.cpp.

Member Data Documentation

◆ m_lockInterface

const JPH::BodyLockInterface& vex::IgnoreSensorFilter::m_lockInterface
private

Definition at line 595 of file PhysicsSystem.cpp.


The documentation for this class was generated from the following file: