VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::MyActivationListener Class Reference

Implementation of JPH::BodyActivationListener for the default layer. More...

#include <PhysicsSystem.hpp>

Inheritance diagram for vex::MyActivationListener:

Public Member Functions

void OnBodyActivated (const JPH::BodyID &inBodyID, JPH::uint64 inBodyUserData) override
void OnBodyDeactivated (const JPH::BodyID &inBodyID, JPH::uint64 inBodyUserData) override

Detailed Description

Implementation of JPH::BodyActivationListener for the default layer.

Definition at line 66 of file PhysicsSystem.hpp.

Member Function Documentation

◆ OnBodyActivated()

void vex::MyActivationListener::OnBodyActivated ( const JPH::BodyID & inBodyID,
JPH::uint64 inBodyUserData )
inlineoverride

Definition at line 69 of file PhysicsSystem.hpp.

◆ OnBodyDeactivated()

void vex::MyActivationListener::OnBodyDeactivated ( const JPH::BodyID & inBodyID,
JPH::uint64 inBodyUserData )
inlineoverride

Definition at line 71 of file PhysicsSystem.hpp.


The documentation for this class was generated from the following file: