VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::ObjectVsBroadPhaseLayerFilterImpl Class Referencefinal

Implementation of JPH::ObjectVsBroadPhaseLayerFilter for the default layer. More...

#include <PhysicsSystem.hpp>

Inheritance diagram for vex::ObjectVsBroadPhaseLayerFilterImpl:

Public Member Functions

bool ShouldCollide (JPH::ObjectLayer, JPH::BroadPhaseLayer) const override

Detailed Description

Implementation of JPH::ObjectVsBroadPhaseLayerFilter for the default layer.

Definition at line 52 of file PhysicsSystem.hpp.

Member Function Documentation

◆ ShouldCollide()

bool vex::ObjectVsBroadPhaseLayerFilterImpl::ShouldCollide ( JPH::ObjectLayer ,
JPH::BroadPhaseLayer  ) const
inlineoverride

Definition at line 55 of file PhysicsSystem.hpp.


The documentation for this class was generated from the following file: