VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::TransformCommand Member List

This is the complete list of members for vex::TransformCommand, including all inherited members.

Execute() overridevex::TransformCommandinlinevirtual
m_newPos (defined in vex::TransformCommand)vex::TransformCommandprivate
m_newRot (defined in vex::TransformCommand)vex::TransformCommandprivate
m_newScale (defined in vex::TransformCommand)vex::TransformCommandprivate
m_object (defined in vex::TransformCommand)vex::TransformCommandprivate
m_oldPos (defined in vex::TransformCommand)vex::TransformCommandprivate
m_oldRot (defined in vex::TransformCommand)vex::TransformCommandprivate
m_oldScale (defined in vex::TransformCommand)vex::TransformCommandprivate
m_valid (defined in vex::TransformCommand)vex::TransformCommandprivate
TransformCommand(vex::GameObject *obj, glm::vec3 oldP, glm::vec3 oldR, glm::vec3 oldS, glm::vec3 newP, glm::vec3 newR, glm::vec3 newS)vex::TransformCommandinline
Undo() overridevex::TransformCommandinlinevirtual
~ICommand()=default (defined in vex::ICommand)vex::ICommandvirtual