VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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Here is a list of all documented functions with links to the class documentation for each member:
- r -
raycast() :
vex::PhysicsSystem
raySphereIntersect() :
vex::Editor
rayTriangleIntersect() :
vex::Editor
readFile() :
vex::VulkanPipeline
RecreateBodyForEntity() :
vex::PhysicsSystem
recreateSwapchain() :
vex::VulkanSwapchainManager
Redo() :
vex::Editor
refreshForObject() :
vex::Editor
,
vex::Engine
registerClass() :
vex::GameObjectFactory
RegisterCommand() :
vex::DebugConsole
registerComponent() :
vex::ComponentRegistry
registerCreator() :
vex::GameObjectFactory
RegisterGameObject() :
vex::Scene
registerVulkanMesh() :
vex::MeshManager
releaseMeshReference() :
vex::MeshManager
remove() :
vex::ComponentStorage< T >
,
vex::Registry
removeInstance() :
vex::VulkanMesh
removeProject() :
vex::ProjectSelector
removeTexture() :
vex::VulkanImGUIWrapper
render() :
vex::DialogWindow
,
vex::Editor
,
vex::Engine
,
vex::ProjectSelector
,
vex::VexUI
Renderer() :
vex::Renderer
renderScene() :
vex::Renderer
requestSceneReload() :
vex::Editor
ResolutionManager() :
vex::ResolutionManager
resolve() :
vex::FlexValue
resolve_relative_path() :
vex::VirtualFileSystem
resolveOr() :
vex::FlexValue
RoundedBox() :
vex::PhysicsComponent
run() :
vex::Engine
RunBuild() :
EditorMenuBar
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