VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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limits.hpp
Go to the documentation of this file.
1
6
7#pragma once
8
9#include <sys/types.h>
10#include <glm/glm.hpp>
11
13const uint32_t MAX_TEXTURES = 4096; // This is already a little too much for my liking, i need to change how textures are stored/sent to gpu
14const uint32_t MAX_MODELS = 8192; // This can be much higher no problem, but you probably wont even be able to use it as long as you used textured models.
15const uint32_t MAX_DYNAMIC_LIGHTS = 255; // This should not be much higher, thats effectivelly per object (or at least should be), so its probably too much.
const uint32_t MAX_TEXTURES
Definition limits.hpp:13