13const uint32_t MAX_TEXTURES = 4096; // This is already a little too much for my liking, i need to change how textures are stored/sent to gpu
14const uint32_t MAX_MODELS = 8192; // This can be much higher no problem, but you probably wont even be able to use it as long as you used textured models.
15const uint32_t MAX_DYNAMIC_LIGHTS = 255; // This should not be much higher, thats effectivelly per object (or at least should be), so its probably too much.