VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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limits.hpp File Reference

This files defines global variables defining vulkan limits. More...

#include <sys/types.h>
#include <glm/glm.hpp>

Go to the source code of this file.

Variables

const uint32_t MAX_TEXTURES = 4096
const uint32_t MAX_MODELS = 8192
const uint32_t MAX_DYNAMIC_LIGHTS = 255

Detailed Description

This files defines global variables defining vulkan limits.

Author
Eryk Roszkowski

Definition in file limits.hpp.

Variable Documentation

◆ MAX_DYNAMIC_LIGHTS

const uint32_t MAX_DYNAMIC_LIGHTS = 255

Definition at line 15 of file limits.hpp.

◆ MAX_MODELS

const uint32_t MAX_MODELS = 8192

Definition at line 14 of file limits.hpp.

◆ MAX_TEXTURES

const uint32_t MAX_TEXTURES = 4096
Todo
Implement something to dynamically allocate resources and not rely on max textures and models

Definition at line 13 of file limits.hpp.