VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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Todo List
Member
MAX_TEXTURES
Implement something to dynamically allocate resources and not rely on max textures and models
Namespace
vex
Add chunking and multithreading support for compression.
Struct
vex::GameInfo
make it auto load data from project file packed into assets.
Member
vex::PhysicsSystem::init
(size_t maxBodies=1024)
make it use max models from context
Struct
vex::VulkanContext
cleanup
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1.16.1