VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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Todo List
Member MAX_TEXTURES
Implement something to dynamically allocate resources and not rely on max textures and models
Namespace vex
Add chunking and multithreading support for compression.
Struct vex::GameInfo
make it auto load data from project file packed into assets.
Member vex::PhysicsSystem::init (size_t maxBodies=1024)
make it use max models from context
Struct vex::VulkanContext
cleanup