VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::GameInfo Struct Reference

this struct contains information about the game. like project name and version. More...

#include <GameInfo.hpp>

Public Attributes

std::string projectName = "ExampleName"
uint16_t versionMajor = 0
uint16_t versionMinor = 0
uint16_t versionPatch = 0

Detailed Description

this struct contains information about the game. like project name and version.

Todo
make it auto load data from project file packed into assets.

Definition at line 15 of file GameInfo.hpp.

Member Data Documentation

◆ projectName

std::string vex::GameInfo::projectName = "ExampleName"

Definition at line 16 of file GameInfo.hpp.

◆ versionMajor

uint16_t vex::GameInfo::versionMajor = 0

Definition at line 17 of file GameInfo.hpp.

◆ versionMinor

uint16_t vex::GameInfo::versionMinor = 0

Definition at line 18 of file GameInfo.hpp.

◆ versionPatch

uint16_t vex::GameInfo::versionPatch = 0

Definition at line 19 of file GameInfo.hpp.


The documentation for this struct was generated from the following file: