PS1Effects namespace for easier setting of them in push constant.
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PS1Effects namespace for easier setting of them in push constant.
- See also
- VulkanMesh.cpp
◆ AFFINE_WARPING
| int vex::PS1Effects::AFFINE_WARPING = 0x2 |
|
constexpr |
◆ GOURAUD_SHADING
| int vex::PS1Effects::GOURAUD_SHADING = 0x20 |
|
constexpr |
◆ NTSC_ARTIFACTS
| int vex::PS1Effects::NTSC_ARTIFACTS = 0x10 |
|
constexpr |
◆ SCREEN_DITHER
| int vex::PS1Effects::SCREEN_DITHER = 0x80 |
|
constexpr |
◆ SCREEN_QUANTIZATION
| int vex::PS1Effects::SCREEN_QUANTIZATION = 0x4 |
|
constexpr |
◆ TEXTURE_QUANTIZATION
| int vex::PS1Effects::TEXTURE_QUANTIZATION = 0x40 |
|
constexpr |
◆ VERTEX_JITTER
| int vex::PS1Effects::VERTEX_JITTER = 0x8 |
|
constexpr |
◆ VERTEX_SNAPPING
| int vex::PS1Effects::VERTEX_SNAPPING = 0x1 |
|
constexpr |