VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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EditorProperties Struct Reference

Structure to hold all configurable editor settings and properties. More...

#include <EditorProperties.hpp>

Public Member Functions

auto operator<=> (const EditorProperties &) const =default

Public Attributes

bool showFPS = false
bool showCollisions = false
float assetBrowserThumbnailSize = 64.0f
float editorCameraFov = 90.0f
float editorCameraRenderDistance = 1000.0f
int frameLimit = 0
bool vsync = false

Detailed Description

Structure to hold all configurable editor settings and properties.

Definition at line 13 of file EditorProperties.hpp.

Member Data Documentation

◆ assetBrowserThumbnailSize

float EditorProperties::assetBrowserThumbnailSize = 64.0f

Definition at line 17 of file EditorProperties.hpp.

◆ editorCameraFov

float EditorProperties::editorCameraFov = 90.0f

Definition at line 19 of file EditorProperties.hpp.

◆ editorCameraRenderDistance

float EditorProperties::editorCameraRenderDistance = 1000.0f

Definition at line 20 of file EditorProperties.hpp.

◆ frameLimit

int EditorProperties::frameLimit = 0

Definition at line 22 of file EditorProperties.hpp.

◆ showCollisions

bool EditorProperties::showCollisions = false

Definition at line 15 of file EditorProperties.hpp.

◆ showFPS

bool EditorProperties::showFPS = false

Definition at line 14 of file EditorProperties.hpp.

◆ vsync

bool EditorProperties::vsync = false

Definition at line 23 of file EditorProperties.hpp.


The documentation for this struct was generated from the following file: