Structure to define an action to be performed on a scene object outside of the hierarchy drawing loop. More...
#include <SceneMenu.hpp>
Public Types | |
| enum | Type { NONE , DELETE_ACTION , DUPLICATE , RENAME_START , REPARENT } |
Public Attributes | |
| Type | type = NONE |
| vex::GameObject * | target = nullptr |
| vex::GameObject * | newParent = nullptr |
Structure to define an action to be performed on a scene object outside of the hierarchy drawing loop.
Definition at line 27 of file SceneMenu.hpp.
| enum SceneAction::Type |
Definition at line 28 of file SceneMenu.hpp.
| vex::GameObject* SceneAction::newParent = nullptr |
Definition at line 31 of file SceneMenu.hpp.
| vex::GameObject* SceneAction::target = nullptr |
Definition at line 30 of file SceneMenu.hpp.
| Type SceneAction::type = NONE |
Definition at line 29 of file SceneMenu.hpp.