VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::BrowserIcons Struct Reference

Structure holding texture IDs for various asset types displayed in the browser. More...

#include <AssetBrowser.hpp>

Public Attributes

ImTextureID folder = 0
ImTextureID file = 0
ImTextureID mesh = 0
ImTextureID texture = 0
ImTextureID scene = 0
ImTextureID text = 0
ImTextureID ui = 0
ImTextureID audio = 0

Detailed Description

Structure holding texture IDs for various asset types displayed in the browser.

Definition at line 17 of file AssetBrowser.hpp.

Member Data Documentation

◆ audio

ImTextureID vex::BrowserIcons::audio = 0

Definition at line 25 of file AssetBrowser.hpp.

◆ file

ImTextureID vex::BrowserIcons::file = 0

Definition at line 19 of file AssetBrowser.hpp.

◆ folder

ImTextureID vex::BrowserIcons::folder = 0

Definition at line 18 of file AssetBrowser.hpp.

◆ mesh

ImTextureID vex::BrowserIcons::mesh = 0

Definition at line 20 of file AssetBrowser.hpp.

◆ scene

ImTextureID vex::BrowserIcons::scene = 0

Definition at line 22 of file AssetBrowser.hpp.

◆ text

ImTextureID vex::BrowserIcons::text = 0

Definition at line 23 of file AssetBrowser.hpp.

◆ texture

ImTextureID vex::BrowserIcons::texture = 0

Definition at line 21 of file AssetBrowser.hpp.

◆ ui

ImTextureID vex::BrowserIcons::ui = 0

Definition at line 24 of file AssetBrowser.hpp.


The documentation for this struct was generated from the following file: