Structure holding texture IDs for various asset types displayed in the browser. More...
#include <AssetBrowser.hpp>
Public Attributes | |
| ImTextureID | folder = 0 |
| ImTextureID | file = 0 |
| ImTextureID | mesh = 0 |
| ImTextureID | texture = 0 |
| ImTextureID | scene = 0 |
| ImTextureID | text = 0 |
| ImTextureID | ui = 0 |
| ImTextureID | audio = 0 |
Structure holding texture IDs for various asset types displayed in the browser.
Definition at line 17 of file AssetBrowser.hpp.
| ImTextureID vex::BrowserIcons::audio = 0 |
Definition at line 25 of file AssetBrowser.hpp.
| ImTextureID vex::BrowserIcons::file = 0 |
Definition at line 19 of file AssetBrowser.hpp.
| ImTextureID vex::BrowserIcons::folder = 0 |
Definition at line 18 of file AssetBrowser.hpp.
| ImTextureID vex::BrowserIcons::mesh = 0 |
Definition at line 20 of file AssetBrowser.hpp.
| ImTextureID vex::BrowserIcons::scene = 0 |
Definition at line 22 of file AssetBrowser.hpp.
| ImTextureID vex::BrowserIcons::text = 0 |
Definition at line 23 of file AssetBrowser.hpp.
| ImTextureID vex::BrowserIcons::texture = 0 |
Definition at line 21 of file AssetBrowser.hpp.
| ImTextureID vex::BrowserIcons::ui = 0 |
Definition at line 24 of file AssetBrowser.hpp.