VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::Editor::CopiedObjectData Struct Reference

Public Attributes

std::string name
std::string type
std::unordered_map< std::string, nlohmann::json > components
bool hasData = false

Detailed Description

Definition at line 248 of file Editor.hpp.

Member Data Documentation

◆ components

std::unordered_map<std::string, nlohmann::json> vex::Editor::CopiedObjectData::components

Definition at line 251 of file Editor.hpp.

◆ hasData

bool vex::Editor::CopiedObjectData::hasData = false

Definition at line 252 of file Editor.hpp.

◆ name

std::string vex::Editor::CopiedObjectData::name

Definition at line 249 of file Editor.hpp.

◆ type

std::string vex::Editor::CopiedObjectData::type

Definition at line 250 of file Editor.hpp.


The documentation for this struct was generated from the following file: