Light struct for shader. More...
#include <uniforms.hpp>
Public Attributes | |
| glm::vec4 | position = glm::vec4(0.0f) |
| glm::vec4 | color = glm::vec4(0.0f) |
Light struct for shader.
Definition at line 41 of file uniforms.hpp.
| glm::vec4 vex::Light::color = glm::vec4(0.0f) |
Definition at line 43 of file uniforms.hpp.
| glm::vec4 vex::Light::position = glm::vec4(0.0f) |
Definition at line 42 of file uniforms.hpp.