VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::LightComponent Struct Reference

Struct containing light properties. More...

#include <BasicComponents.hpp>

Public Attributes

vex::rgb color = glm::vec3(1.f)
float intensity = 1.f
float radius = 5.f

Detailed Description

Struct containing light properties.

Definition at line 455 of file BasicComponents.hpp.

Member Data Documentation

◆ color

vex::rgb vex::LightComponent::color = glm::vec3(1.f)

Definition at line 456 of file BasicComponents.hpp.

◆ intensity

float vex::LightComponent::intensity = 1.f

Definition at line 457 of file BasicComponents.hpp.

◆ radius

float vex::LightComponent::radius = 5.f

Definition at line 458 of file BasicComponents.hpp.


The documentation for this struct was generated from the following file: