VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::NameComponent Struct Reference

Struct that simply contains name of the entity. It is used to identify entity and needs to be unique. More...

#include <BasicComponents.hpp>

Public Attributes

std::string name

Detailed Description

Struct that simply contains name of the entity. It is used to identify entity and needs to be unique.

Definition at line 470 of file BasicComponents.hpp.

Member Data Documentation

◆ name

std::string vex::NameComponent::name

Definition at line 471 of file BasicComponents.hpp.


The documentation for this struct was generated from the following file: