Data structure to pass state between render stages. More...
#include <Renderer.hpp>
Public Attributes | |
| VkCommandBuffer | commandBuffer |
| uint32_t | frameIndex |
| uint32_t | imageIndex |
| VkDescriptorSet | imguiTextureID |
| bool | isSwapchainValid |
Data structure to pass state between render stages.
Definition at line 57 of file Renderer.hpp.
| VkCommandBuffer vex::SceneRenderData::commandBuffer |
Definition at line 58 of file Renderer.hpp.
| uint32_t vex::SceneRenderData::frameIndex |
Definition at line 59 of file Renderer.hpp.
| uint32_t vex::SceneRenderData::imageIndex |
Definition at line 60 of file Renderer.hpp.
| VkDescriptorSet vex::SceneRenderData::imguiTextureID |
Definition at line 61 of file Renderer.hpp.
| bool vex::SceneRenderData::isSwapchainValid |
Definition at line 62 of file Renderer.hpp.