VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::SceneRenderData Struct Reference

Data structure to pass state between render stages. More...

#include <Renderer.hpp>

Public Attributes

VkCommandBuffer commandBuffer
uint32_t frameIndex
uint32_t imageIndex
VkDescriptorSet imguiTextureID
bool isSwapchainValid

Detailed Description

Data structure to pass state between render stages.

Definition at line 57 of file Renderer.hpp.

Member Data Documentation

◆ commandBuffer

VkCommandBuffer vex::SceneRenderData::commandBuffer

Definition at line 58 of file Renderer.hpp.

◆ frameIndex

uint32_t vex::SceneRenderData::frameIndex

Definition at line 59 of file Renderer.hpp.

◆ imageIndex

uint32_t vex::SceneRenderData::imageIndex

Definition at line 60 of file Renderer.hpp.

◆ imguiTextureID

VkDescriptorSet vex::SceneRenderData::imguiTextureID

Definition at line 61 of file Renderer.hpp.

◆ isSwapchainValid

bool vex::SceneRenderData::isSwapchainValid

Definition at line 62 of file Renderer.hpp.


The documentation for this struct was generated from the following file: