VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::SerializedObject Struct Reference

Serialized object data for recreation on undo. More...

#include <EditorCommands.hpp>

Public Attributes

std::string name
std::string type
vex::Entity originalID
vex::Entity originalParentID
std::unordered_map< std::string, nlohmann::json > components

Detailed Description

Serialized object data for recreation on undo.

Definition at line 70 of file EditorCommands.hpp.

Member Data Documentation

◆ components

std::unordered_map<std::string, nlohmann::json> vex::SerializedObject::components

Definition at line 75 of file EditorCommands.hpp.

◆ name

std::string vex::SerializedObject::name

Definition at line 71 of file EditorCommands.hpp.

◆ originalID

vex::Entity vex::SerializedObject::originalID

Definition at line 73 of file EditorCommands.hpp.

◆ originalParentID

vex::Entity vex::SerializedObject::originalParentID

Definition at line 74 of file EditorCommands.hpp.

◆ type

std::string vex::SerializedObject::type

Definition at line 72 of file EditorCommands.hpp.


The documentation for this struct was generated from the following file: